"Bridging art and innovation has always been my obsession".
Fascinated by research into innovative immersive and interactive content production,
Hélène has always pushed the boundaries of storytelling and technology.
Half-geek and half-creative mind, she has led international large multi-disciplinary teams
in developing complex productions for more than 8 years.
She conducted THE ENEMY VR multi-visitors experience production (2014-2018)
and is currently coordinating its social impact evaluation.
#SocialImpact #SocialInnovation #TechForGood #CultureForAll
/// This resume is more desktop friendly ///
Interactive immersive project development and production
Project Leader, international coproductions
Fundraising and grants submission
UX, social design and community engagement
Communication & Marketing
User testing reports (over 30 prototype versions)
Sales/ content distribution
Give rise to economy of scale
In charge of key benchmarks
THE ENEMY (2013 - 2017): www.theenemyishere.org
International coproduction, 120 persons over 4 years. Multiusers VR installation & AR mobile app.
Official selection "Tribeca Film Festival Storyscapes" and "Futur en Seine" and "Sunny Side of the Doc" 2015, Award "Rose d'Or" 2017...