"Bridging art and innovation has always been my obsession".
Fascinated by research into innovative immersive and interactive content production,
Hélène has always pushed the boundaries of storytelling and technology.
Half-geek and half-creative mind, she has led international large multi-disciplinary teams
in developing complex productions for more than 8 years.
She conducted THE ENEMY VR multi-visitors experience production (2014-2018)
and is currently coordinating its social impact evaluation.
#SocialImpact #SocialInnovation #TechForGood #CultureForAll
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